The setting of The Elder Scrolls Blades Gold the first dungeon appeared very suggestive and also the narrative background is flat, actually through the expedition you will include innumerable dialogues which can help you to better understand what's going on, enriching above your entire cultural baggage in view of Elsweyr, expansion on which Bethesda aims a fantastic thing.

This trip, unlike Depths of Malatar, proves to be slightly more complex, either from the view of the durability of the dungeon and the problem of the directors. One of the most intriguing bosses of the expedition is Vault Protector, a huge well-characterized iron pile, but over all capable of providing really very strong blows. Also to confront the directors of this dungeon you're going to be requested to coordinate with all the partners of this group, especially against directors such as Icestalker, who'll spawn a very large number of enemies, complicating not merely the experience. From the point of view of the characterization of this scenario we have maybe noticed a bit more care, probably given by the several obstacles and traps to be defeat, including that extra bit of adrenaline to the encounter.

As usual, the introduction of dungeons could be accompanied this time by fresh sets of equipment, to be precise, each dungeon adds three new sets, as well as a new skin and a fresh pet. Both dungeons add new collectibles, provides and objectives to the game. The output of the DLC was accompanied with the launch of this upgrade 21, free for everybody and which goes on to provide a guidance system depending on the areas we will see, a brand new Battleground map, PvP rewards, passive ability changes, upgrades to buy TESO Blades Gold the guild retailer and a whole lot more.